AI Insights · Timothy · January 2025
Top 5 Slime Games on Unified Platform in Australia, Q4 2024
Explore the performance trends of the top slime games in Australia during Q4 2024, including downloads, revenue, and active users.
In the fourth quarter of 2024, the top slime games on the unified platform in Australia showcased varied performance trends across downloads, revenue, and active users. These insights are powered by Sensor Tower, where more detailed analytics can be found.
Super Slime Simulator from Dramaton LTD saw a fluctuating revenue pattern, starting at around $110 and peaking at $217 in early October. Downloads began at 3.4K weekly, with a notable surge to 5.4K by the end of December. Active users fluctuated, starting at 6.7K, dipping mid-quarter, and ending at 4.5K.
Bruno - My Talking Slime Pet also by Dramaton LTD, maintained a relatively stable revenue, hovering around $50 to $60. Downloads were consistent, starting at 2.8K and rising to 4.1K. Active users showed a steady increase towards the end of the quarter, reaching 45.3K.
For Super Big Slime: Black Hole 3D by Supercent, Inc., revenue remained low, with minor fluctuations between $6 and $39. Downloads started at 1.6K, peaking mid-December at 2.7K. Active users dramatically increased to 14.8K by the quarter's end.
PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced steady weekly revenue around $1.7K to $1.9K. Downloads were stable, with a slight dip mid-quarter and a recovery to 1.4K by the end. Active users increased gradually, culminating in over 10.2K.
Finally, My Talking Slimy: Slime Cat 3D from Pixeland LLC saw revenue peaking at $1.3K in October, then stabilizing around $900. Downloads decreased from 1.3K to 1K, while active users showed a slight upward trend, reaching 5K.
These performance trends provide a snapshot of the slime games market in Australia at the end of 2024, illustrating the dynamic nature of app engagement and monetization strategies. For more in-depth analysis, visit Sensor Tower.